Stratagems do a number of things like call in an airstrike, request a defensive turret, or respawn a fallen ally. It starts out pretty easy to get you used to features, including the guns, gadgets and stratagems at your disposal. Helldivers replicates that old-school Gauntlet feel, which makes sense given that Arrowhead developed the last Gauntlet game. However, a lack of variety in the dozens of planets I conquered gave it an unnecessary repetitive feel. Helldivers’ unforgiving battle mechanics against a diverse group of villains kept me on edge throughout my galactic military career. I had fun committing acts of extraterrestrial genocide. Up to four players can battle bugs, cyborgs, and illuminates across each of their home star systems in an effort to secure resources for humanity’s home, Super Earth. Arrowhead added two new races, the cyborgs and the ghost-like illuminates, to the chopping block. Helldivers has come a long way since the demo I played at the Electronic Entertainment Expo in 2014. In fact, Arrowhead programmer Mikael Bauer told me in June that both the film and the developer’s first game, Magicka, influenced the cross-play (one copy works on each system) exclusive for PS4, PS3 and PS Vita. It’s hard not to quote the delightfully bad sci-fi movie Starship Troopers while playing Arrowhead Games Studios latest top-down co-op adventure.
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